Pune, India, Jan. 27, 2022 (GLOBE NEWSWIRE) — The size of the global comic book market is expected to be worth more than $12.81 billion by 2028growing at a healthy pace CAGR of 4.8% during the forecast period. Market size increased by 12% in 2020 to reach $8.49 billion. In 2021, the annual market valuation amounted to $9.21 billion. The product’s popularity is skyrocketing across the globe, thanks to the brands’ collaborative efforts to deliver more engaging comic content. For example, in July 2019, Archie Comics and Genius Brands International unveiled a collaboration to roll out comic books based on the Stan Lee universe. Fortune Business Insight™ provides this information in an upcoming report titled “Comics market, 2021-2028.”

Comics have been popular for decades and continue to grow in popularity around the world. In addition to serving recreational and entertainment purposes, they help readers expand their vocabulary. They are also useful for children with learning difficulties. For example, children with autism can learn to identify emotions through visual representation. To capitalize on the ever-increasing popularity of comics, brands are focusing on developing new books with compelling stories and attractive graphics.

Increased Online Activity Amid COVID-19 Induced Lockdowns to Increase Market Growth

The COVID-19 pandemic has caused a noticeable increase in online activity around the world. Amid nationwide lockdown restrictions, people are spending more time at home. This factor has led to increased use of mobile apps, comics, books, and other forms of recreational products. In 2020, an increase of almost 40% in mobile browsing activity was observed worldwide. Stay-at-home orders have also led to a significant proportion of people consuming comic content, especially digital comics, in their free time. Due to these factors, the global comics market share has witnessed a promising expansion during the COVID-19 pandemic.

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Fortune Business Insights™ lists all companies in the comics market currently working to reduce the impact of the Covid-19 pandemic on the market:

  • Marvel Comics (New York, USA)
  • DC Comics, Inc. (California, USA)
  • Dark Horse Comics (Oregon, USA)
  • Image Comics (Oregon, USA)
  • Akita Publishing Co., Ltd (Tokyo, Japan)
  • ASCII Media Works (Tokyo, Japan)
  • Black Hearted Press (Glasgow, Scotland)
  • Dan Dare Corporation Ltd (Southampton, UK)
  • Fantagraphics (Washington, USA)
  • Futabasha Publishers Ltd (Tokyo, Japan)

Report cover-

The research report provides in-depth coverage of granular and actionable data. It focuses on major aspects such as key industry players, products, demanding technologies and applications. The report offers a comprehensive overview of notable recent developments in the rapidly changing market landscape. Moreover, it covers several direct as well as indirect factors which are contributing to the growth of the comic book market over the past few years.

Drivers and Constraints-

Growing Popularity of Comedy Events to Strengthen Market Prospects

Comedy events, such as Comic-Con, have grown in popularity around the world. According to the San Diego Convention Center, the 50and The annual Comic-Con held in July 2019 saw over 135,000 attendees. This factor plays a crucial role in influencing people’s adoption of the product. Consumer interest in superhero comics is also emerging as a pivotal trend. Companies such as Marvel and DC currently dominate the market in the United States, due to their rich portfolio of superhero comedy content.

However, intense competition from alternative products, such as fiction and non-fiction books, might limit product adoption to some extent.

Regional outlook-

Asia-Pacific to Proliferate Thanks to Japan’s Booming Anime Industry

Asia-Pacific generated a revenue of USD 4.01 billion in the global market in 2020. The booming anime industry in Japan among domestic and international readers means that the regional market will register monumental growth during the planned period. In 2018, the Japanese animation industry grew by 15.1%, reports the Association of Japanese Animation.

The European market is expected to reach a significant valuation by the end of 2028, thanks to the increase in the production of products in EU countries. According to Aldus, Germany, France, Spain, and Italy produce around 3,000 to 4,000 new comic book titles each year. Additionally, the low unemployment rate among the young population, which is the major consumer of comics, will boost the regional market.

Meanwhile, the North American market will see robust sales, due to the growing number of comic book stores. According to Publisher Weekly, in 2019 the United States had over 2,000 direct-to-market comic book stores.

Segments-

The type, end user, distribution channel and region are studied for the market

Based on type, the market is divided into physical comics and digital comics. By end user, it is divided into men and women. On the basis of distribution channels, it is segmented into comic book stores, bookstores, online stores and others. In terms of region, it is studied in North America, Europe, Asia-Pacific, South America, Middle East and Africa.

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Detailed Table of Contents:

  • introduction
    • Search scope
    • Market segmentation
    • Research Methodology
    • Definitions and assumptions
  • Summary
  • Market dynamics
    • Market factors
    • Market constraints
    • Market opportunities
    • Emerging trends
  • key ideas
    • Overview of parent/related markets
    • Industry SWOT Analysis
    • Supply chain and regulatory analysis
    • Recent Industry Developments – Policies, Partnerships, New Product Launches and Mergers & Acquisitions
    • Qualitative analysis (in relation to COVID-19)
    • 5.1 Impact of COVID-19
    • 5.2 Supply chain challenges
    • 5.3 Potential opportunities due to COVID-19
  • Global Comics Market Analysis, Outlook and Forecast, 2017-2028
    • Main results/summary
    • Market size estimates and forecasts
      • By product type (value)
        • physical comic
        • digital comic
      • Per end user (value)
      • By distribution channel (value)
        • Bookstores
        • Comic shops
        • Online stores
        • Others
      • By region (value)
        • North America
        • Europe
        • Asia Pacific
        • South America
        • Middle East and Africa

Industry Developments-

  • April 2020 – Mangamo has rolled out a new digital comic app to capitalize on the growing popularity of Japanese manga in English-speaking countries
  • November 2020 – KBFC launched the Yennum Yellow comic through its association with Reyaur Sports.

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Take a look at related research information:

Online Comics Market Size, Share, and Impact Analysis, by Type (Kids and Adults) and Regional Forecast, 2021-2028

Audiobooks Market Size, Industry Share & Analysis, By Device Type (Smartphones, Tablets/Laptops, Others), By Enterprise Size (Large Enterprises, Small & Medium Enterprises (SMEs)) and Forecast regional 2022-2029

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